Hi, I'm Christian

I'm a passionate Unity developer based in Hawai'i on the island of O'ahu. I enjoy Virtual Reality, Augmented Reality, and Game Development.

 

My work

Projects.

Following projects showcases my skills and experience through real-world examples of my work. Each project is briefly described with links to code repositories and live demos in it. It reflects my ability to solve complex problems, work with different technologies, and manage projects effectively.

Waikiki Aquarium Project

Waikiki Aquarium Project

A Edutainment project that involves with projections and Unity for the Waikiki Aqurium space. The main focus fo the project is North Western Hawaiian Island to entertain and education visitors about the sea life creatues within the region.

#Unity

#Blender

#Spatial Augmented Reality

Kai Hali'a Performance

Kai Hali'a Performance

A short film that was showcased in Create(X) utilized an immersive space with tracking technology. I helped set up the Azure Kinect body tracking and created Unity's VFX graph to mimic water flow as the performers were being tracked. I was credited as the tech artist for their film.

#Unity

#Blender

#Spatial Augmented Reality

Create(X)

Create(X)

Create(X) is a space that allows students to create interactive stories with projections and Azure Kinects. My role was to setup Azure Kinect and create a module for students to use.

#Unity

#Kinect

#CAVE

Dodge The Cubes

Dodge The Cubes

A game that uses 3D setreoscophic and Azure Kinects to track the movement of the player's body. The objective was to dodge the cube where as it movement of the cube is based on the amplitude of the music.

#Unity

#Blender

#Spatial Augmented Reality

A Galaxy's Hope

A Galaxy's Hope

A Galaxy’s Hope is a game where you play as a star that is trying to survive an onslaught attack from a celestial body. This is a musical bullet-hell game where you are supposed to dodge all the incoming obstacles to survive.

#Unity

#Blender

#Game Design

 

What I have done so far

Work Experience.